Ooh, Ah, Aspidistra
Made for Porpentine's Divination Jam :) The idea was to let divine providence steer the design.
Process
I wrote headers for each portion of my game, act1, act2 etc. and 3 possibilities for each, just the first thing that came into my head. The quest ideas were mostly based on stuff that was sitting on my desk at the time.
I then rolled my d3 (which is just a d6 which someone has only furnished with the numbers 1-3 making it less useful than a normal d6) - once for the quest, 2 acts, boss and outcome, and made the game that came out of it - enjoy!*
The music was made using bosca ceoil, which is great as it turns out
*hopefully you can figure out which options I rolled by playing the game. If you can't I've not done a very good job.
Chosen by the divine:
Status | Released |
Platforms | HTML5 |
Rating | Rated 5.0 out of 5 stars (1 total ratings) |
Author | scurvy_cat |
Genre | Adventure |
Made with | bitsy |
Tags | 2D, 8-Bit, Boring, divination, Music, Pixel Art, Short, Singleplayer |
Comments
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What a fun idea for how to write a game. It's a bit like the Headlight writing method, just with prompts and dice!
I too found the fate of Sir Frogsalot most tragic and was definitely very emotionally invested. Loved the bit with the crack in the menu, and the general self-aware tone of this. Was a lot of fun!